Implementing a tiny CPU rasterizer https://lobste.rs/s/ofl0q5 #graphics
https://lisyarus.github.io/blog/posts/implementing-a-tiny-cpu-rasterizer.html
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Kirigami forms and configurations https://lobste.rs/s/ebqqq8 #design #graphics
https://notmart.org/blog/2026/04/kirigami-forms-and-configurations/
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How Many Frames Per Second Do You Need? https://lobste.rs/s/szqcwk #graphics
https://hooby.blog/posts/how-many-frames-per-second-do-you-need/
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Kubuntu 24.04 X11 desktop hard freezing ~hourly #drivers #graphics #kubuntu #freeze
https://askubuntu.com/q/1566169/612
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Fix Your Game's Input Latency https://lobste.rs/s/uy7ynl #video #games #graphics
https://www.youtube.com/watch?v=EM9utsGhaYs
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Golden Testing a CAD Library https://lobste.rs/s/up9qm4 #graphics #haskell #testing
https://doscienceto.it/blog/posts/2026-04-27-golden-testing-cad.html
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Metal Lossy Compression Format https://lobste.rs/s/wkpzft #graphics #reversing
https://www.ludicon.com/castano/blog/2026/04/metal-lossy-compression-format/
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HT-NRC: A high-throughput and noise-resilient lossless image compression architecture for deep-space CMOS cameras https://lobste.rs/s/4wzsn8 #graphics #performance
https://www.mdpi.com/2076-3417/16/6/2873
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Single-pass palette refinement and ordered dithering https://lobste.rs/s/tzws72 #graphics
https://30fps.net/pages/bayer-order-online-kmeans/
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Modern rendering culling techniques via @lesley@mastodon.gamedev.place https://lobste.rs/s/qvfr0h #graphics
https://krupitskas.com/posts/modern_culling_techniques/
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Casilda 1.2.4 Released https://lobste.rs/s/dantuo #c #graphics
https://blogs.gnome.org/xjuan/2026/04/19/casilda-1-2-4-released/
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High-performance 2D graphics rendering on the CPU using sparse strips https://lobste.rs/s/0wq9ns #pdf #graphics #performance #rust
https://ethz.ch/content/dam/ethz/special-interest/infk/inst-pls/plf-dam/documents/StudentProjects/MasterTheses/2025-Laurenz-Thesis.pdf
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A history of teapots and UNIX https://lobste.rs/s/ql5jpq #graphics #unix
https://discuss.systems/@thalia/116417242648384997
4
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Introduction to Spherical Harmonics for Graphics Programmers via @lesley@mastodon.gamedev.place https://lobste.rs/s/ky0igg #graphics
https://gpfault.net/posts/sph.html
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DOOM, played over cURL https://lobste.rs/s/apczke #games #graphics
https://github.com/xsawyerx/curl-doom
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The quest for the perfect 2D sprite pipeline https://lobste.rs/s/ipqq90 #games #graphics
https://www.coldbytesgames.com/blog/sprite_pipeline/
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Fixing AMDGPU's VRAM management for low-end GPUs https://lobste.rs/s/e0w1cf #graphics #linux
https://pixelcluster.github.io/VRAM-Mgmt-fixed/
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